
Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
247
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Posted - 2013.07.16 14:52:00 -
[1] - Quote
You don't necessarily need a point, if you don't care for getting kill mails. Just chasing them off from 40-50k (which very few militia pilots are set up to take on by default) is an acceptable strategy if you don't mind having no KM to show for it (or if you get a buddy who can tackle for you). If you do get a point, then you'll either have to fight from a closer range (around 20k), or you'll have to close in to a closer range after beating them up a bit from long range and hope you get the point on them before they decide to run.
MWD is essential. This is how you keep range with a sniper or kiter. You don't want to be using it 24/7, most of the time, only when it looks like they'll be closing range. Also, a lot of times people will overheat their prop mod in order to burn towards you. Therefore, it is often wise to keep your MWD overheated at the start of the fight (but not on until you need it) so you can react quickly to their burn. This is situational, though, because you also don't want to speed out of range either.
You'll might want to consider DPS+Speed fits rather than tank ones, since if you're kiting/sniping your main strength is in killing the enemy before they can ever hit you and your main threat will be from people who are faster than you. Tracking disruptors can help provide long range tank with minimal investment.
Keep your guns/launchers overheated, again you want to kill the enemy before they can reach you.
Also, orbit is bad for kiting/sniping, yes, at least with turrets. Not sure if it's as bad for missiles since they don't have to worry about tracking. Keep at range works, but can be clunky as the 180 turns can wreck tracking, though again this isn't much of a problem for missile ships. However, keep at range also has the risk of having you turn to fly towards your enemy right as they decide to start burning towards you, giving you little time/ability to react. In my opinion, manual flying is much better than either orbiting or kiting, but it runs the risk of having you shoot out of your max range and so requires a lot of fine tuning.
And yep, higher skills will help a lot. |